Tephys Character Builder

Quick character pre‑build for the one‑shot

Welcome to Tephys

This is a world shaped by unruly magic, old prophecies, and the stubborn habits of mortals who keep rebuilding anyway.

Tephys counts its long past in Old Age (OA) and its current civilised era in New Age (NA), marked from the moment Melmond guided the peoples of Euraph into a shared tongue and a shared faith. That unity did not last. The Secession (490 NA) shattered Euraph into wandering nations, rival churches, and the first “saviour” rumours.

Then came the Blood Age (813 NA), when magic broke loose and portals tore open across the world. Archfiends led hostile hordes from other planes, until new gods rose, Gifts awakened among mortals, and even the elemental dragons stirred. In 1033 NA, cataclysm and spell‑storm split Euraph into the continents you know today. The survivors learned an ugly lesson: in Tephys, “from another land” is not the same as “from another plane”.

Magic remains mighty and perilous. Minor workings are common among trained mages, but the great Arcanes demand lifelong focus. Healing is not “learned” at all: it is a rare birth‑gift, prized by nobles and feared by cynics. One boundary has never been crossed—there is no resurrection.

The Three Moons

  • Anagenis — beginnings, birth, first steps.
  • Diorismos — turning points, choices, the road you make.
  • Telosyne — endings, legacy, the last chapter.

Click next to begin your character. You’ll choose a realm, then build a Tephys‑native identity shaped by its customs, tensions, and Gift.

What is the player's name?

This is the real‑world player. We’ll use it for the final summary.

Choose your realm

Pick the realm first. The right panel shows a quick “vibe sheet” with culture, classes, races, and name ideas.

Character's name

Use the suggestions on the right if you want to keep it culturally consistent.

Character's race

If the realm has common races, they’ll appear as suggestions.

Character's age

Just an approximate number is fine.

Class / Occupation

Write what your character does. If your realm has iconic options, you’ll see them on the right.

What is your character really good at?

Think of it as an “epithet seed”. What do people remember you for?

Write a brief character background

Keep it short: 4–8 lines. Enough for hooks, not a whole biography.

Review & copy

Send this to the GM (or paste it in chat). You can still go back and tweak anything.

Realm notes

updates as you choose

Pick a realm

Choose a realm on the left to see its quick description, plus common classes, races, and name ideas.

Tip: use the unique classes, races and names lists as inspiration, not cage. "Unique" means they're exclusive to that realm, not that there are no other, more commomplace ones. Humans, elves and dwarves are almost universal. Wanna be an Elven Fire Mage from Jingguo? A dwarf juggling thief from Morgen Hafen? Be my guest!